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Rules of the Game





History of Pitch

Pitch is an American game derived from the old English game of All Fours. Today the game is equally known as Setback, (mostly on the East Coast), and Pitch, (on the West Coast). The interior of North America seems somewhat undecided. There are two types of Pitch game: Partnership Pitch, (played with partners, obviously) and Cutthroat Pitch, (in which everyone plays for themselves).


Setup

The deck is a standard deck of fifty-two cards, ace high. The game is usually for four players in two teams, partners sitting across from each other. The game is played clockwise.


The Deal

Each player is dealt six cards. The turn to deal rotates clockwise after each hand.


Bidding

There is one round of bidding. The possible bids are two, three, four and smudge (smudge is really a bid of five). Each player in turn either passes or bids higher than the previous bid if any, except for the dealer, who, having last bid, may steal the bid by bidding the same as the highest bid. The final bidder becomes the pitcher, and has the right to name trump and lead to the first trick. If the first three players pass, the dealer must bid at least the minimum bid of two. This is called a force bid.

The bids represent how many of the following four items (points) will be won when the tricks of the game are played out:

1. High point

Awarded to the team which holds the highest card in the trump suit in play, i.e. the ace if it has been dealt.

2. Low point

Awarded to the team which wins the trick containing the lowest trump card in play, i.e. the two if it has been dealt. If the two is not dealt in play, the three may be low. If the three was not dealt either, the four, and so on.

3. Jack point

Awarded to the team which wins the trick containing the jack of trumps. If the jack of trumps was not dealt no one gets this point.

4. Game point

Awarded to the team which has the higher total value of cards in its tricks. Card values are as follows:

each ace 4
each king 3
each queen 2
each jack 1
each ten 10

The total value of all the cards in the deck is eighty, and whichever side has the higher total in its tricks gets the point for game. In case of a tie, no one gets this point. Obviously tens are very valuable towards securing Game.

Smudge

The bid of smudge requires all six tricks to be won by the declaring side, in addition to the four points listed above. (Sometimes a team can win all the tricks, but if the jack of trumps was not dealt, that is not sufficient to win a smudge bid.)


The Play

The pitcher leads a card to the first trick, and the suit of this card becomes the trump suit. The winner of each trick leads the next, and may lead any card. A player who has a card of the suit led must either follow suit or trump. Players may play trump on any trick, even if they can follow suit. A player who has no cards of the suit led can play anything - either a trump or a card of another suit. Each trick is won by the highest trump card played, or if there are no trumps in it then by the highest card in the suit led.


Scoring

If you bid and make your bid, you get the number of points you make (in other words, if you bid two and make four, your team scores four points). However, to score five points (smudge), you need to actually bid smudge - if you bid four, and actually win all the tricks, including the jack of trump, you still only score four. The opposing team makes whatever number of points they earn. For example if the declarer’s team bid two, but the opponents capture the 2 of trump, the opponents score one for Low.

If a team fails to make its bid is said to be set. It loses (or is set back) the value of the bid, while the other team again scores whatever it makes.

A cumulative score is kept for each team. A team’s score can be negative.


Winning

The game is typically played to 11, 15, or 21 points. The first team to reach or exceed that threshold wins, with the caveat that your team must reach that goal with an active bid. That is, you must bid and make it to win, you can not just pick-up a point on the opposing team’s bid to put you over the limit.